AI Insights · Timothy · July 2024
Top 5 Physics Puzzle Games on iOS in Switzerland: Q2 2024
Discover the performance of the top 5 physics puzzle games on iOS in Switzerland during the second quarter of 2024, with insights on downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 physics puzzle games on iOS in Switzerland showed notable trends in downloads, revenue, and weekly active users. Here's a detailed look at the performance of these games:
Angry Birds 2 from Rovio Entertainment Oyj experienced fluctuating revenue throughout the quarter, peaking at approximately $8.7K in mid-April and ending at $8.5K in the last week of June. Downloads saw a decline from 659 in early April to a low of 343 in early June, before rising to 604 by the end of the quarter. Weekly active users showed a slight decline initially, from 11.4K to 9.3K, but rebounded to 10.6K in the final week.
Screw Jam by Rollic Games saw a significant increase in revenue, starting at $2.6K in the first week of April and reaching nearly $10K by the end of June. Downloads decreased from 1.2K to 525 by mid-quarter but recovered to 685 by the end. Weekly active users followed a similar pattern, starting at 1.7K, dipping slightly, and then climbing to 2.3K by the end of June.
Angry Birds Friends, also from Rovio Entertainment Oyj, had steady revenue, averaging around $3.7K, with a peak of $4.5K in mid-April. Downloads were relatively low, starting at 99 and dropping to 39 by mid-June, before slightly increasing to 60 at the end of the quarter. Weekly active users remained stable, fluctuating around the 300 mark, with a peak of 536 in late May.
Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. saw its revenue peak at $3.5K in early May and then decline to $1.8K by the end of June. Downloads began at 1.7K and saw a steady decline to 552 by the end of the quarter. Weekly active users showed a similar trend, peaking at 9.4K in late April and gradually decreasing to 7.7K by the end of June.
Wood Nuts: Screw Puzzle from Dino Global Studio experienced a dramatic increase in revenue, starting at $256 and peaking at $3.2K in early May, before stabilizing around $1.9K by the end of June. Downloads saw a significant rise from 251 in early April to 3.7K by late April, and then gradually declined to 1.1K by the end of the quarter. Weekly active users followed this pattern, peaking at 5.9K in early June and remaining stable through the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.